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1. Account Bugged? - in Test Server Feedback [original thread]
I have been playing on sisi the last couple days, and while i patched today both my accounts were stuck out of ships in station. I tried to reactive ships but it did not work. I also tried reinstalling and on another computers same effect. Is this...
- by Thomas Lear - at 2015.11.13 01:18:44
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2. Sticky:Dev blog: Testing a new EVE Launcher - in EVE Information Portal [original thread]
I installed the new patch for the new launcher today. After doing so, when I log into the game and attempt to approach any object with my ship, it begins to burn straight up uncontrollable. Only way to stop it is ti warp off somewhere. I figured I...
- by Thomas Lear - at 2015.10.08 02:51:44
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3. Sticky:Dev blog: Citadels, sieges and you v2 - in EVE Information Portal [original thread]
[quote=Cobat Marland Is it safe to assume they can be hit with fighterbombers along with guns?[/quote] This I am wondering too. I understand some details maybe under the NDA but can you at least say if Fighters/Fighter Bombers will be able to app...
- by Thomas Lear - at 2015.09.17 16:41:31
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4. [WTS] 3 x Miners | Buyout 2.8b | Exhumers | No wasted SP - in Character Bazaar [original thread]
I would like to buy Nara Crimson for 2.8bill. Offer good till15:00 14/5/2015
- by Thomas Lear - at 2015.05.14 13:41:36
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5. CCP, What is the point of this? - in EVE General Discussion [original thread]
according to the in-game info on the mods the activation costs are different, the numbers in EFT are off slightly.
- by Thomas Lear - at 2015.05.08 23:54:53
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6. CCP, What is the point of this? - in EVE General Discussion [original thread]
So today I EFT warrioring and I noticed something when constructing an Archon and Chimera side by side. First, the Chimera's capacitor is smaller then the Archons. But most importantly secondly, I noticed that both the local and remote reps for th...
- by Thomas Lear - at 2015.05.08 23:40:44
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7. Changes to SOV , Power Projection & Nullsec Stagnation - in Player Features and Ideas Discussion [original thread]
My Ideas for Sov Changes. I have lived in Null sec before and am familiar with Sov Mechanics. POWER PROJECTION: We need to bring back some power projection. Either in the form of mods to increase jump range decrease jump fatigue or remove ONE of ...
- by Thomas Lear - at 2015.01.28 21:41:00
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8. Pirate Facton Changes - in Player Features and Ideas Discussion [original thread]
Evora Pirkibo wrote: Thomas Lear wrote: Ok, what would you do to make pirate factions better? Cause they are extremely dull and need a change! Pirate FW. Sounds good to me.
- by Thomas Lear - at 2014.10.22 05:32:36
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9. Pirate Facton Changes - in Player Features and Ideas Discussion [original thread]
3. F*** no. That's like adding an Abrams tank to the Christian dark ages. As for suggesting less powerful Jove, why would you purposefully make fleets of biplanes when you have vectored thrust jet fighters? HAHAHA Yeah you are right. I agree with...
- by Thomas Lear - at 2014.10.21 15:35:33
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10. Pirate Facton Changes - in Player Features and Ideas Discussion [original thread]
Ok, what would you do to make pirate factions better? Cause they are extremely dull and need a change!
- by Thomas Lear - at 2014.10.21 15:28:19
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11. Pirate Facton Changes - in Player Features and Ideas Discussion [original thread]
1.Add incursions for more pirate factions. We all know faction FC's would hate this but it would definatly make things more interesting. To compensate this, make names similar for all races. 2.Add muti-faction incursions such as Sansha vs Blood R...
- by Thomas Lear - at 2014.10.21 15:04:22
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12. WTB Focused Tengu Pilot - in Character Bazaar [original thread]
WTB Focused Tengu Pilot Must Have: Good Shield Skills Good Subsystem Skills Good Missile Skills Try to keep focused. Thanks
- by Thomas Lear - at 2014.10.07 15:14:00
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13. Long-Distance Travel Changes - in EVE General Discussion [original thread]
Agreed but re-balancing the ships will force the major power blocks to mobilize because the ships with long jump ranges, will not be effective at fighting while the higher dps ships will have a smaller jump range. making the major power blocks tra...
- by Thomas Lear - at 2014.10.02 01:21:00
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14. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
The following ideas for changes to capitals: Carrier- No change to Jump Range but they take a nerf to drone abilities and keep the logistical roles. Super Carriers- Some nerf to the Jump Range but not as big as some capitals. Dread/Titans- Bigges...
- by Thomas Lear - at 2014.10.02 01:07:00
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15. Long-Distance Travel Changes - in EVE General Discussion [original thread]
Why does CCP believe that nerfing the range of all capitals when the problem with capitals in null sec space is not due to the range of capitals? We would be much better off the re balancing the capitals to support there primary duties. Carrier- N...
- by Thomas Lear - at 2014.10.02 00:59:00
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